Sunday 9 November 2014

Dig yourself a bigger hole

***SUNDAY GAME PLAYERS GO HOME PLEASE***

Designed for use with this, which has just been updated.
Whenever a structure is revealed, roll below. Rolling several times can generate connected structures, districts being unearthed etc. Particularly large structures being rolled means only an entrance has been unearthed. Roll on the Contents table to determine randomised contents.


D100
Structure
0-2
Mausoleum
3-20
Market
21-31
Workshop
31-65
Poor Housing
66-70
Rich Housing
71-77
Temple
78-85
Barracks
86-90
Palace
91-95
Library
96-00
Golem Manufactory
D100
Contents
0-15
Human Skeletons
16-30
Salvageable Equipment
31-36
Usable Equipment
37-47
Mixed Skeletons
48-50
Baked/Stone Tablets
51-58
Destroyed Golems
59-63
Active Golems
64-70
Insane Golems
70-75
Hibernating Kausikans
76-86
Minor Wealth 3d4SP
87-95
Medium Wealth 10d10SP
95-97
Treasure Hoard 12d20 x10 SP
98-00
Cave Adapted Survivors















The following guidelines are in addition to the randomly determined content.
Libraries always contain 1d6 intact tablets, a 50% chance of mixed skeletons and a 20% chance of Hibernating Kausikans.
Golem Manufactories always have 2d10 deactivated or half-completed golems, 1d4 active worker golems and a 50% chance of 1d2 insane golems. The insane golems will be fighting the active golems, or each other.
Temples always contain a treasure hoard, human skeletons and a 70% chance of baked tablets.
Barracks always contain mixed skeletons, in addition to a collection of salvageable and usable equipment.
Mausoleums always contain human skeletons and many (1d100) offerings of minor wealth.


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