Saturday, 29 August 2015

Rustbuckets In Space

You want to buy a second-hand ship? Go for it. See what happens. (Written for SWN)

Roll a d6 for the number of previous owners. More owners means more flaws, but a cheaper ship. Rolls for flaws are cumulative - a ship with 2 previous owners has (1d4-3) + (1d4-2) flaws.

No. of owners
% of total cost
Number of flaws
1
70%
1d4 -3
2
60%
1d4 -2
3
55%
1d4 -1
4
50%
1d4
5
47.5%
1d6
6
45%
1d8

Roll
Flaw
Cost to Rectify
1*
Poor Atmospherics – A bad smell, cramped conditions or just a weird atmosphere, living here is unpleasant. -1 to saving throws from being generally down.
17KCR**
2
Archaic Components – The ship was built with old, outdated parts which cost a fair bit more to find without access to a similar generation ship for spares. Each repair job costs between 25-50% extra.
-
3
Patchwork Plating – The armour has been damaged and repaired so many times, restoring to its original state would be a significant cost. +1 AC.
20KCR**
4*
Undersized Engine – The engine for this ship is either long past a replacement or is undersized for the tonnage of the vessel. -1 Speed.
10KCR**
5*
Burnt Out Weapon Port – One of the weapon hard-ports has been burnt out either by over-use or a lucky shot. Unusable until repaired.
15KCR
6
Obsolete Computer – The computers on ship are long-discontinued, making repairs and additional software a scavenger hunt. All computer-interfacing fittings cost and additional 15%.
11KCR**
7
Faulty Internal Airlocks – Although the main bulkheads separating the inside of the ship from the void of space operate, the internal section-separating airlocks do not.
17KCR**
8
Haunted Sensors – The sensors often pick up ghost-signal, which require a Astronautics/6 check to confirm as false.
20KCR**
9
Huge Signature – The ships presence is even more noticeable on all spectrums than a standard ship.
-
10
Patchy Communications – The communication arrays of the ship are patchy, and have a 10% chance of cutting out for every 30 minutes usage.
20KCR**

*This flaw can recur.
**As listed for fighters, 10* for frigate, 25* for cruiser, 100* for capital

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