I'm seeing a Library, dour and grey. Not that you can see it from the outside - it floats in the sea of chaos, a bubble of quiet and storage.
The first room, a reception. A ten foot bird-headed figure, silently observing your coming. The head changes species with each visit. Killing it does nothing - it shall return.
Beyond this, things are in flux.
The Atlas of Dead Gods - a black void wherein float the embryonic corpses of gods forgotten. Each has a blank bronze plaque the size of cities attached. If they are named, they are gone, cataloged elsewhere.
Book Finders Office - A wizened old figure atop his floating desk, the Ink Dogs chained to it. Any stolen book will be recovered by this team. One Ink Dog can blank the pages of a book to stop the knowledge escaping. The other barks out one line, forcing the carrier of the book to find the next line and respond.
NarcoScholars Den - The NarcoScholars bend and warp psychedelically. Some are less psychotic than others. They gladly exchange your induced visions for ever more novel narcotics. Just stay a little longer.
Gorestained Pit - The Haruspexes collect life to gut and discern information from. Every living thing is another book, aching to be read. Everything has entrails if you are willing to stretch the definition.
Stitchers Workroom - The Figment Finders stitch stitch stitch tiny fragments, single words in pages, pages into chapters and chapters into books. To the other librarians, they are dull restorers. They know they endlessly weave new works to infiltrate the Library.
(d4 actions is a sentence, judged from beginning of combat. They can be cut short.)
Comma Imp - Can pause two attacks per sentence, allowing the target to take action first.
Period Devil - Negate an action, undoing it's effect. Ends the sentence.
Exclamation Devil - Double a numerical effect. Ends the sentence.
Noun Fiend - Whatever the noun is their form, inky and sketchy, made of tiny words floating free. Can change once per sentence.
Subject Succubus - Can change the target of a spell or action (where logically possible) a number of times equal to the number of combatants.
It was locked away for a good reason.
HD - Highest INT in party.
Damage - Lowest INT in party.
A smokey black cloud of thought, untouchable by action, only hurt by argument. Characters argue against the concept, the GM decides the strength.
1d4 - weak argument.
1d6 - average argument.
1d8 - good argument.
2d6 - crushing argument.
category of contagion
(For fun/fist fights, make it a view held by a player or the GM)